![]() Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.As mentioned earlier you will make people very sad if you do this to them. There are additional rules to this game if played with humans, such as no constant repetition. It relies on the impatience of the dumb bannerlord AI. Using this strategy against Humans or Smarter AI:ĭon't. Make a line across the board and boom you've won, but most of the time they'll surrender early. Remember that if you've got the numerical advantage trading one for one is good for you.Įventually the opponent will be down on numbers and you can force them back slowly. If you're safe and sound in a hidey hole then you can smash them anytime. A trap can also be constructed with pieces in the corners. Position the enemy so that the only move they can make is one that puts them in danger.Ī trap can be a hole in your line, with some pieces behind it ready to take anything that comes through. Once you've got a spare and a snake its time to lay a trap. Avoid losing pieces to do so if possible, but you can always win if you have a spare and a snake, because the AI is impatient. If you have two pieces each with one safe empty space then you can shuffle them backwards and forwards forever.But what if you don't have a spare piece? Try to make one. If you have a 2x2 space behind your lines up to 3 pieces can share this as one spare piece. Your pieces are in a snake so that the opponent can't take any, and you don't need to expose anything because one or more of your pieces is always moving in a circle or back and forth. If you can lock your pieces up safely, and you have a spare, you can wait forever. If you can't its time to rely on the Spare.Ī spare piece allows you to do nothing forever. Can you force him to make a move where you can take one of his pieces? If you can, then take one. Look at what moves your opponent can make. Now you need to use the freedom your pieces have. If you placed your pieces as instructed above then you will always come out of the scrum with more or equal pieces to your opponent. Keep as many of your pieces alive as possible until you've got a spare piece. After that its a simple game of trying not to lose. But we will address that shortly.įrom the way we placed our pieces at the start, you will take at least one piece with your first move. The opponent will not let you have everything as nicely as that. To recap, take the corners, starting with bottom left, then fill in the left and bottom sides, pick one of C2 or D3, then avoid B3 and C4 as much as possible. * getting both is ideal, move on once no more of either remain Once they have you should take these squares unless the AI already has:Ī5 - E1 - A1 - E5 - complete the A-column or 5-Row* - C2/D3** - Avoid B3 and C4. Once your pieces have grouped up they can start dealing with enemy stragglers then they can start the Squish.īy allowing your opponent to place their piece first you do lose a potential advantage on bob placement, but what you lose there you gain in spades by taking the first move, so let your opponent go first. Thus the first thing you must think about is having as many of your pieces as possible after the initial scrum. When playing it is easy to lose pieces to poor starting placement or careless moves. The nail that sticks out gets hammered down. Trick your opponent into losing pieces early. Let your opponent place their piece first. Scrum - the dangerous time before you have a snake and spare. Trap - a purposeful gap in your snake, positioned to allow you to capture a piece that moves into it. Spares - a single piece behind a snake, free to move in a 2x2 area, or two pieces each with one adjacent space. Snake - a continuous line of same colour pieces, does not need to be across the entire board. Standard Chess notation, Alphabet along the top, numbers down the side.
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